Work Experience:
2011 - Now Senior Lighting Technical Director - The Moving Picture Company; London,
England UK
“World War Z” live action feature film
“Prometheus” live action feature film
Produce shot lighting of CG characters, environments, props, and vehicles for integration
with their live action plates / create, assemble, and manipulate light rigs that are used for
lighting CG elements / responsible for rendering CG images / create slap composites of
my renders to be shown in review sessions.
2011 Lighting & Compositing Technical Director - Sony Pictures Imageworks;
Culver City, CA∫
“Arthur Christmas” CG feature film
Was responsible for setting up, creating, and finalizing shot lighting of characters,
environments, vehicles, and props on assigned shots and sequences / managed and
monitored the rendering of my CG elements / composited shot renders and their various
components / troubleshooted a variety of lighting, rendering, and compositing technical
issues.
2010 - 2011 Rough Layout Artist - Sony Pictures Imageworks; Culver City, CA
“Arthur Christmas” CG feature film
Worked with the director to plan the cinematography of an assigned sequence / resolved
complex blocking, continuity, and character path of action / examined and executed
camera compositions and movement / produced rough character animation and
posing / refined cut points with the editorial team.
2010 Lighting Technical Director - Animal Logic; Sydney, NSW Australia
“Legend Of The Guardians: The Owls Of Ga’Hoole” CG feature film
Create and fine tune shot lighting for various characters and environments / integrate
and simplify key lighting and rendering set-ups / create new light rigs when key lighting
set-ups need to be adjusted / composite shot renders and elements / troubleshoot
lighting and compositing technical issues.
2009 - 2010 Rough Layout Artist - Animal Logic; Sydney, NSW Australia
“Legend Of The Guardians: The Owls Of Ga’Hoole” CG feature film
Produced camera animation and compositions / created character and action blocking /
provided rough character animation and posing / maintained continuity and character
geography within scenes / worked with editorial and the lensing director to review, polish,
and incorporate layout sequences into the show.
2009 Lighting & Compositing Technical Director - Sony Pictures Imageworks;
Culver City, CA
“G-Force” live action / CG feature film
Produced character and set lighting within live-action plates using an Image Based
Lighting rig, and also within full CG environments / composited shots as a means to
finesse my lighting and to compile shot elements together / troubleshooted lighting and
compositing techniques and technical issues.
2006 - 2008 Layout Artist / Previs Artist / Lighting Artist / Surfacing TD - LAIKA Entertainment;
Portland, OR
“Jack & Ben” CG feature film development
Work with the director to cinematically translate storyboards and story reels into CG
animated previs and layout films / produce camera compositions and animation /
create rough character animation and blocking / model, rig, and texture assets for
previs and layout sequences / establish, create, and fine tune set and character lighting
for assigned shots / UV map, UV edit, and paint textures for a variety of assets / provide
technical assistance with the layout, lighting, and surfacing pipelines.
2006 Layout Artist / Previs Artist - Lucasfilm Animation Ltd. - Skywalker Ranch;
Nicasio, CA
“Star Wars: The Clone Wars” CG television show
Was responsible for camera positioning and animation, character blocking and action,
and rough character animation / maintained continuity and flow within and between
shots and sequences / worked with editorial department to incorporate layout and
previs animation into the show.
2005 - 2006 Final Layout Artist / Set Dressing Artist / Lighting Artist - DNA Productions, Inc.;
Irving, TX
“The Ant Bully” CG feature film
Was responsible for camera animation, composition, continuity, and final character
blocking / set dressed new and existing sets and sequences / provided technical set-
up and troubleshooting for final layout and set dressing tools and its pipeline /
prepared shots and elements for lighting and rendering departments / established,
created, and fine tuned shot lighting / maintained lighting continuity / provided
technical assistance and troubleshooting in support of shot lighting using a variety of
tools / composited shots as a means of additional lighting and to combine scene
elements.
2005 Layout Artist - DNA Productions, Inc.; Irving, TX
“The Adventures of Jimmy Neutron: Boy Genius” CG television show
Established camera positioning and composition, character blocking, and animated
camera action / set dressed sequences and shots / maintained continuity within
sequences / provided technical set-up of shots for the animation department.
2004 Web Designer - John Padlo Designs; South San Francisco, CA
Designed, built, and maintained web sites for a variety of clients.
1996 - 2000 Camera Assistant - Los Angeles, CA
Worked as a freelance camera assistant on numerous live-action motion pictures,
music videos, and television commercials.
Computer / Software Proficiency:
Maya Zviz Illustrator Avid Mel Java
Houdini Katana Photoshop Nuke Flash Arnold
LightWave Softimage After Effects Shake Python Maya Man
3D Studio Max Deep Paint 3D Dreamweaver Premiere Pro Tools Renderman
UNIX/Linux/Solaris MacOS Windows Vista/XP/2000
Education:
Summer 2003 MFA Computer Art - The Savannah College of Art and Design; Savannah, GA
Emphasis of study in 3D layout, digital cinematography, 3D computer animation, and
stop motion animation
May 1996 BA Cinema-Television - The University of Southern California; Los Angeles, CA
Emphasis of study in critical studies, cinematography, and still photography