A printable PDF version of this resume can be found here.
Work Experience:
    2011 - Now                     Senior Lighting Technical Director - The Moving Picture Company; London,
                                            England UK
                                            “World War Z” live action feature film
                                            “Prometheus” live action feature film
                                            Produce shot lighting of CG characters, environments, props, and vehicles for integration
                                            with their live action plates / create, assemble, and manipulate light rigs that are used for
                                            lighting CG elements / responsible for rendering CG images / create slap composites of
                                            my renders to be shown in review sessions.
 
    2011                                Lighting & Compositing Technical Director - Sony Pictures Imageworks;
                                            Culver City, CA∫
                                            Arthur Christmas” CG feature film
                                            Was responsible for setting up, creating, and finalizing shot lighting of characters,
                                            environments, vehicles, and props on assigned shots and sequences / managed and
                                            monitored the rendering of my CG elements / composited shot renders and their various
                                            components / troubleshooted a variety of lighting, rendering, and compositing technical
                                            issues.
 
    2010 - 2011                     Rough Layout Artist - Sony Pictures Imageworks; Culver City, CA
                                            Arthur Christmas” CG feature film
                                            Worked with the director to plan the cinematography of an assigned sequence / resolved
                                            complex blocking, continuity, and character path of action / examined and executed
                                            camera compositions and movement / produced rough character animation and
                                            posing / refined cut points with the editorial team.
 
    2010                                Lighting Technical Director - Animal Logic; Sydney, NSW Australia
                                            “Legend Of The Guardians: The Owls Of Ga’Hoole” CG feature film
                                            Create and fine tune shot lighting for various characters and environments / integrate  
                                            and simplify key lighting and rendering set-ups / create new light rigs when key lighting
                                            set-ups need to be adjusted / composite shot renders and elements / troubleshoot
                                            lighting and compositing technical issues.
 
    2009 - 2010                     Rough Layout Artist - Animal Logic; Sydney, NSW Australia
                                            “Legend Of The Guardians: The Owls Of Ga’Hoole” CG feature film
                                            Produced camera animation and compositions / created character and action blocking /
                                            provided rough character animation and posing / maintained continuity and character
                                            geography within scenes / worked with editorial and the lensing director to review, polish,
                                            and incorporate layout sequences into the show.
 
    2009                                Lighting & Compositing Technical Director - Sony Pictures Imageworks;
                                            Culver City, CA
                                            G-Force” live action / CG feature film
                                            Produced character and set lighting within live-action plates using an Image Based
                                            Lighting rig, and also within full CG environments / composited shots as a means to
                                            finesse my lighting and to compile shot elements together / troubleshooted lighting and
                                            compositing techniques and technical issues.
 
    2006 - 2008                    Layout Artist / Previs Artist / Lighting Artist / Surfacing TD - LAIKA Entertainment;    
                                            Portland, OR
                                            “Jack & Ben” CG feature film development
                                            Work with the director to cinematically translate storyboards and story reels into CG
                                            animated previs and layout films / produce camera compositions and animation /
                                            create rough character animation and blocking / model, rig, and texture assets for  
                                            previs and layout sequences / establish, create, and fine tune set and character lighting                      
                                            for assigned shots / UV map, UV edit, and paint textures for a variety of assets / provide
                                            technical assistance with the layout, lighting, and surfacing pipelines.
 
    2006                                Layout Artist / Previs Artist - Lucasfilm Animation Ltd. - Skywalker Ranch;
                                            Nicasio, CA
                                            “Star Wars: The Clone Wars” CG television show
                                            Was responsible for camera positioning and animation, character blocking and action,
                                            and rough character animation / maintained continuity and flow within and between
                                            shots and sequences / worked with editorial department to incorporate layout and
                                            previs animation into the show.
 
    2005 - 2006                    Final Layout Artist / Set Dressing Artist / Lighting Artist - DNA Productions, Inc.;
                                            Irving, TX
                                            “The Ant Bully” CG feature film
                                            Was responsible for camera animation, composition, continuity, and final character
                                            blocking / set dressed new and existing sets and sequences / provided technical set-
                                            up and troubleshooting for final layout and set dressing tools and its pipeline /
                                            prepared shots and elements for lighting and rendering departments / established,
                                            created, and fine tuned shot lighting / maintained lighting continuity / provided
                                            technical assistance and troubleshooting in support of shot lighting using a variety of
                                            tools / composited shots as a means of additional lighting and to combine scene
                                            elements.
 
    2005                               Layout Artist - DNA Productions, Inc.; Irving, TX
                                           “The Adventures of Jimmy Neutron: Boy Genius” CG television show
                                            Established camera positioning and composition, character blocking, and animated
                                            camera action / set dressed sequences and shots / maintained continuity within
                                            sequences / provided technical set-up of shots for the animation department.
 
    2004                               Web Designer - John Padlo Designs; South San Francisco, CA
                                            Designed, built, and maintained web sites for a variety of clients.
 
    1996 - 2000                    Camera Assistant - Los Angeles, CA
                                           Worked as a freelance camera assistant on numerous live-action motion pictures,
                                            music videos, and television commercials.
 
 
Computer / Software Proficiency:
                                          
                                           Maya                   Zviz                    Illustrator             Avid           Mel              Java
                                           Houdini                Katana                Photoshop          Nuke          Flash          Arnold
                                           LightWave           Softimage           After Effects       Shake         Python        Maya Man
                                           3D Studio Max    Deep Paint 3D    Dreamweaver    Premiere     Pro Tools   Renderman
 
                                           UNIX/Linux/Solaris                         MacOS              Windows Vista/XP/2000
 
 
Education:
    Summer 2003                MFA Computer Art - The Savannah College of Art and Design; Savannah, GA
                                           Emphasis of study in 3D layout, digital cinematography, 3D computer animation, and
                                           stop motion animation
 
    May 1996                       BA Cinema-Television - The University of Southern California; Los Angeles, CA
                                           Emphasis of study in critical studies, cinematography, and still photography
                                                      
 
 
Resume            Mark Gelfuso      3D Layout Artist     Digital Cinematographer    Lighting Artist